When it comes to the arcade racing game, there are a lot of old-school games that still have that nostalgic feel to them. Along with that, there are also modern takes on the genre that perfectly capture the spirit of these classic titles and make them feel fresher and more engaging. Both these types of arcade racing games deserve their time in the spotlight.
While the past games set the foundations for the future of this genre, modern games have also done their part in making this genre even more accessible and fun to play. So, keeping this in mind, here are some of the best arcade racing games ever made.
mame racing games
Out Run is a 3D driving video game where the player controls the red Ferrari Testarossa Spider. It indeed is one of the first arcade racing video games ever released. This game was developed by Sega with the help of the designer Yu Suzuki.
Daytona USA is not the oldest racing game out there, but it did play its part in many players' childhood memories. It was developed by Sega AM2 (the oldest video game development team) and later published by Sega.
At this point, this game is available on several Sega platforms like Arcade, Sega Genesis, Sega 32X, and Sega Saturn. Virtua Racing is hailed as one of the most influential games of all time, especially since it introduced audiences to polygonal graphics.
The F-Zero series has remained dormant for the longest time, with its representation on Smash being the only mainstream appearance of this series for quite some time. It's a shame since there are several good games in the series that are worth playing.
F-Zero X was easily one of the best games in the series that remains a beloved treasure in the hearts of many nostalgic fans. The game has aged pretty well and is still a ton of fun to play through to this day.
It's just not possible that you're not a fan of Star Wars if you're into arcade racing games. Star Wars Episode 1: Racer was developed by LucasArts and was first released on Microsoft Windows on May 18, 1999. Later on, the title was released on many other popular platforms as well including Nintendo 64, Game Boy Color, Macintosh, and Dreamcast.
Moving on, there were tons of other Star Wars games released after the major hit this racing title turned out to be. While most of these games featured mixed reception, Star Wars Episode 1: Racer is still held in high regard to this day.
The Ultimate version of this game was released on the Switch to great fanfare. Players loved the amazing tracks, great gameplay, and brilliant soundtrack, all of which combined for an amazing arcade racing experience that is hard to top.
Burnout is easily one of the greatest racing game series of all time. Each title in this franchise has been brilliant in its own way, with Burnout Paradise being a fan-favorite of many for its enthralling gameplay.
I installed the Mame core in Retroarch and tested couple of racing games like California Speed, Cruis 'n' USA and Cruis ' n' World, etc. Games load ups fine and I found out that using the 8bitdo with analog makes steering too extreme to the left or right.
I researched online and it seems that racing wheels might work out but they are too costly, $200+. I would be fine with steering on the D-pad on the controller but it doesn't work. Is there another way?
You can get much cheaper non force feedback wheels which are actually fine for use with Mame and most emulated driving games since they do no support force feedback anyways. I have seen mention of a FFB plugin and I have tried to get it work with Mame but had no luck.
MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms.[2] Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect".[3] Joystiq has listed MAME as an application that every Windows and Mac gamer should have.[4]
The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets,[citation needed] though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015.
The MAME project was started by Italian programmer Nicola Salmoria. It began as a project called Multi-Pac, intended to preserve games in the Pac-Man family, but the name was changed as more games were added to its framework. The first MAME version was released in 1996.[5] In April 1997, Salmoria stepped down for his national service commitments, handing stewardship of the project to fellow Italian Mirko Buffoni for half a year. In May 2003, David Haywood took over as project coordinator; and from April 2005 to April 2011, the project was coordinated by Aaron Giles;[6] then Angelo Salese stepped in as the coordinator;[7] and in 2012, Miodrag Milanovic took over.[8] The project is supported by hundreds of developers around the world and thousands of outside contributors.
MAME's architecture has been extensively improved over the years. Support for both raster and vector displays, multiple CPUs, and sound chips were added in the project's first six months. A flexible timer system to coordinate synchronization between multiple emulated CPU cores was implemented, and ROM images started to be loaded according to their CRC32 hash in the ZIP files they were stored in.[6] MAME has pioneered the reverse engineering of many undocumented system architectures, various CPUs (such as the M6809-derivative custom Konami CPU with new instructions) and sound chips (for example, Yamaha FM sound chips). MAME developers have been instrumental in reverse engineering many proprietary encryption algorithms utilized in arcade games, including Neo Geo, CP System II and CP System III.[citation needed]
MAME's popularity has gone mainstream, with enthusiasts building their own arcade game cabinets to replay old games, and even with some companies producing illegal MAME derivatives to be installed in arcades. Cabinets are built either from scratch or by taking apart and modifying an original arcade game cabinet.[16][17] Cabinets inspired by classic games can also be purchased and assembled (with MAME optionally preinstalled).[18]
Although MAME contains a rudimentary user interface, the use of MAME in arcade game cabinets and home theaters necessitates special launcher applications called front ends with more advanced features. They provide varying degrees of customization, allowing one to see images of games' cabinets, histories, playing tips, specialized logo artwork for games, and video of the game's play or attract mode.
On 27 May 2015 (0.162), the games console and computer system emulator MESS was integrated with MAME (so the MESS User Manual is still the most important usage instruction for the non-arcade parts of MAME).[20] This also lead to the removal of the acronym, as MAME can now emulate more than arcade machines. Since 2012, MAME has been maintained by former MESS project leader Miodrag Milanović.[8]
In May 2015, it was announced that MAME's developers planned to re-license the software under a more common free and open-source license, away from the original MAME license. MAME developer Miodrag Milanovic explained that the change was to draw more developer interest, allow game manufacturers to distribute MAME to emulate their own games, and to make the software "a learning tool for developers working on development boards". The transition of MAME's licensing to BSD/GPL was completed in March 2016.[21][22] Most of MAME's source code (90%+) is now available under the BSD-3-Clause license, and the complete project is under the GPL-2.0-or-later license.[21][23]
On 30 December 2021, exA-Arcadia, the Western copyright holders of the games Akai Katana and DoDonPachi SaiDaiOuJou had their lawyers filed a cease and desist notice to the MAME developers over those games being included in the emulator.[25] MAME complied with the request a day later, making both unplayable on the emulator outside of command line, as of version 0.240.[26]
The original program code, graphics and sound data need to be present so that the system can be emulated. In most arcade machines, the data is stored in read-only memory chips (ROMs), although other devices such as cassette tapes, floppy disks, hard disks, laserdiscs, and compact discs are also used. The contents of most of these devices can be copied to computer files, in a process called "dumping". The resulting files are often generically called ROM images or ROMs regardless of the kind of storage they came from. A game usually consists of multiple ROM and PAL images; these are collectively stored inside a single ZIP file, constituting a "ROM set". In addition to the "parent" ROM set (usually chosen as the most recent "World" version of the game), games may have "clone" ROM sets with different program code, different language text intended for different markets etc. For example, Street Fighter II Turbo is considered a variant of Street Fighter II Champion Edition. System boards like the Neo Geo that have ROMs shared between multiple games require the ROMs to be stored in "BIOS" ROM sets and named appropriately.
Hard disks, compact discs and laserdiscs are stored in a MAME-specific format called CHD (Compressed Hunks of Data).[28] Some arcade machines use analog hardware, such as laserdiscs, to store and play back audio/video data such as soundtracks and cinematics. This data must be captured and encoded into digital files that can be read by MAME. MAME does not support the use of external analog devices, which (along with identical speaker and speaker enclosures) would be required for a 100% faithful reproduction of the arcade experience. A number of games use sound chips that have not yet been emulated successfully. These games require sound samples in WAV file format for sound emulation. MAME additionally supports artwork files in PNG format for bezel and overlay graphics. Furthermore, emulation of games with liquid-crystal displays such as Game & Watch or extra physical aspects such as slot machines usually require extra image files for backgrounds or other aspects of the games. 2ff7e9595c
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